Puzzle Game Plush – Interview with its Creator

This is Scott Hanks’ interview, creator of  “Plush” and owner of Red Head Games . Thanks Scott for sharing your story with us!

Can you tell us something about yourself?

I started my experience in the games industry in my teenage years as a beta tester for Sculptured Software (later acquired by Acclaim Entertainment). Seeing what it was like to actually work in the games industry dampened my enthusiasm somewhat. That desire was further suppressed by my time in college learning the C programming language. After many years of dabbling in various other disciplines (from writing to plumbing and even talk radio) I returned to my computer nerd roots. While reintroducing myself to this brave new world of programming (which barely resembles the one I once knew in many ways), Red Head Games was created in order to distribute my first game, “Plush”.

What is “Plush” about?

Plush is a unique puzzle game that employs stuffed animal simulation technology for a great experience for all ages. Instead of assaulting your senses to try and grab your attention, Plush combines a cozy theme with a relaxing soundtrack while still providing interesting (and often quite challenging) puzzles to solve.

Features:

  • 40 puzzle levels and 3 difficulty options
  • Free play mode (Play Room)
  • Unlockable Sound Board
  • Colorblind Mode

What can you tell us about the development of the game?

Plush evolved from a desire to make a 1st project that was within my ability to complete, but still be something unique and interesting. The puzzle mechanic draws inspiration from the classic riddle of crossing a river with a wolf, goat and cabbage (Google it if you’re not familiar).

PlushScreen5

This basic concept was eventually combined with the personality imbued by my nieces on their stuffed animals to create an interesting puzzle mechanic.

The first prototype was a simple tile-based program written in Python. I then created a more dynamic version in Unity and once I was convinced the concept was solid, invested in making it into a “real” game. I finished the game first for Mac and PC, but also ported it to iOS and then Android (Unity is amazing I must say).

The whole process took over a year, and required hiring the services of a talented artist, Fabian Schmidt. Other than the art, I did nearly everything myself, including the music (Apple’s Garageband is actually quite powerful).

 

What advice would you tell people who are beginning with game development?

I read a lot of stories about indie devs and game development in general, but the one thing I never heard was to plan on not making any money until at least your 2nd game. I’ve never heard of a game dev being too conservative on their financial projections, but I hear all the time of those who are too optimistic. It’s pretty much guaranteed that your game will cost more to make than you expect, and earn you less than you’d like.

Oh, and don’t neglect marketing. I assumed that my game would get at least some attention simply because it is unique. I was dead wrong. Marketing is such a huge issue that you should seriously consider partnering with a publisher for that reason alone.

 

Anything else you would like to share with the audience?

Making games is pretty cool, but shouldn’t be the center of your life. Make sure to keep some balance, and in the long run it will help you make better games and enjoy the experience more (and help you weather the inevitable bad times).

 

 

Juan Afonso – Professor of GameDev and Creator of REALiTY

We thought REALiTY was cool. Then realized it was made from someone who actually teaches game development. Interested? Read ahead!

Tell us something about yourself

Hi there! name is Juan Afonso.
I’ve wanted to make games from the moment I played The Legend of Zelda: A Link To The Past, on the SNES (I was about 5-8 years old). That game made it clear to me that this is what I want to do with my life.
From there I’ve done/learned all I could to be able to some day make my own games (2d/3d art, programming, music, design, etc)

Describe us your game

A simple puzzle game based on a dream I had. Consists of 5 Acts.
-Learning
-Conventions
-Discard
-Reach
-Free
With a meaning behind each one.
Hope you like it.

Where did the game idea come from?

Personal experience / dream

What can you tell us about the development of the game?

I am the only developer/artist/designer. I woke up one morning after having a long and complex dream, and as I was going to write down what I had dreamt, it hit me. The only way I can express how each event felt is to make a game about it. And since dream memories fade quickly, I made it my personal challenge to finish the game in 24 hours or under. It ended up taking me around 18.5 hours from start to finish. The art was made using Unity3D geometric primitives, and animated by code, no external 3D modeling software was used.

after making REALiTY I had another idea floating around and made 
http://www.kongregate.com/games/ClairvoyanceDev/the-labyrinth in about 3-4 hours from 0 to 100%

What is the most important thing you learned when making this game?

Exploration as a Developer (creativity)

What advice would you tell people who are beginning with game development?

The advice I give my students on the faculty I teach Game Development/Programming at is that: you have to be clear of what you like, and why you like it. This matters to no one, except for yourself.
Once you have this answer the next step is making sure you like the PROCESS it self, by this I mean that make sure you like doing the task required to create/complete a game (this is not the same as liking the end product).

But! do not fear, never mistake being new at something with not liking something.
Making games is hard work, it’s the mash up of many disciplines , and even something simple like REALiTY that I’ve made in under 24 hours, it’s only so, because I’ve been doing this for the past 10 years.

Learn->Practice->Practice->Practice->Practice->Practice->Make
Never give up!

Anything else you would like to share with the audience?

I’ve started developing my new game already. This will not be 1 day developed game. I have many months ahead of me before I can give you a peek of what I’m doing 😀
Until then…

Cheers
Juan Afonso

 

Many many thanks Juan! We’ll be expecting your news about the new game.

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